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Indie style5/3/2023 They pay me to go pick everything up and tell the sewers how pieces should look. Since I’m already running around to sewers and things, I will often handle production for other pseudo-small companies - many that are basically run by the wives of very rich men who have the ability to live out that glamorous, independent label concept. My company, however, is truly a small business: I do the bulk of the work, and I have two employees. But, for some people, being a designer is legitimately glamorous because they can afford to pay someone else to do the unglamorous part. People always say that the biggest misconception around fashion is that it’s not all glamorous - everyone knows that already. On the realities of being a truly small designer: Now, I just do one collection a year and have broken it down into fewer signature pieces with more color or fabric options. I don’t like spending money on things that I won’t get a return on, and when you rush a product, it’s not going to be something people can wear. My company recently went through a restructuring where I took it off the fashion show schedule altogether it was making me angry and I couldn’t afford it - it was too much about paying for things I didn’t want to pay for, like the rush to get something done overnight instead of the week-or-so that it requires. But you will need to carry on, you’ll check your map, and find something else to explore–and you’ll feel rewarded once again.On opting out of the traditional fashion system: When these moments inevitably occur, time stops. Still, you’ll be hard-pressed to find a game that makes every new day feel like a whole new challenge, even if you’ve spent a full week achieving next to nothing.įor all its hidden delights, its strengths shine brightest when you just want to stare into the distance, admiring a beautiful view. It’s not a quick experience (even if it has its fair share of heart-pounding moments), and those who don’t want to spend in-game days embroiled in asset management may feel turned off by its unique MO. Anything you might initially deem to be a fetch quest still demands careful thought and intelligent planning.Īdd in a beautiful soundtrack, gorgeously smooth visuals, and dependable movement, and Dredge feels like it has it all. Every corner of the map, every island, and every person you meet is intriguing and often underpinned by the silent threat of malice, whether it’s there or not. To give Dredge’s wider storyline and discoveries away does it a huge injustice–more reason for you to find out for yourself–but it’s difficult to find anything genuinely wrong with the game, given what it Black Salt Games has clearly set out to achieve. Your missions are scattered across post-it notes–a delightfully fitting means of documenting an experience that regularly goes off the rails due to your scatterbrained approach, an intriguing segue, or a massive baddie that completely ruins your day. Upgrades, buff-developing books, new fish (and their freaky aberrations), different islands, and a handful of weird, idiosyncratic characters give you purpose depending on your mood. Progression underpins Dredge but doesn’t define it. They’re not always easy, either, especially if you want a trophy fish or some spectacular loot. Mechanics are diverse, especially when fishing you won’t have to do the same minigame to catch your prey. Dredge becomes compelling on an almost exponential curve–sure, you may spend a few days only fishing to fill your coffers, but you’ll then go and blow it all on new equipment that allows you to explore even more. Soon, you find yourself traveling further and faster, fishing for more diverse catches in mangroves, volcanic waters, and the abyss, as well as with pots and nets, unlocking more of the game’s hidden delights. Scrap and trinkets can be dredged, giving you access to upgrades to make you fitter, happier, and more productive. However, risk equals reward, especially when you begin to improve your boat and abilities.
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